  Source (v0.4)
Source downloads require Python 2.6+, pygame 1.9+, NetworkX and PyOpenGL
Whats new in v0.4
- Added new Level ("House")
- Each location now supports multiple levels
- Firemen can now break down doors to open pathways
- Levels can now have electrical conduits which allow fire to spread quickly to other areas
- Electrical conduits are visible in heat goggles mode
- Highest scores (most people, shortest time) now implemented for all levels
- Heat goggles mode updated visuals showing body heat signatures
- Heat goggles mode doesn't allow control of firemen
- Speed optimisations increases framerate by 2x or 3x during a large fire
- Fixed bug with firemen looking in the wrong direction when the level starts
Whats new in v0.3
Updated level select screen with rendering of whole town
Added new Level ("Church")
- Simplified by removing the fireman menu. Actions are now context sensitive single clicks
- Simplified displays to merge temperature and water display into one
- Firemen using the hose will use it intelligently to water the hottest area
- Added visual effect to show the fireman is using the hose
- Animated background for the level select screen
- Added tooltip for saved/dead bodies on the HUD
- When people die they now leave a burnt corpse
- Explosions now leave the exploded material burning for a while afterwards
- Explosions cause additional damage to the floor
- Fixed bug which where changing the body being saved would prevent the original body from being saved by anyone else
Whats new in v0.2
Updated level select screen with rendering of whole town
- Added 3D rendering information to credits
- Firemen automatically try to get to the exit when all bodies are recovered or dead
- Firemen will avoid walking over the top of each other
- Tuned "Training" Level
- Tuned "Office" Level
- Added "Bank" Level
- Fixed issue when menu would dissapear before you took an action if another game event occured
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