Submitted by Paul on Fri, 04/19/2013 - 17:25
Version 0.7 of QANAT is released. This is the seventh release of the game.
Submitted by Paul on Sun, 04/07/2013 - 19:17
Version 0.6 of QANAT is released. This is the sixth release of the game.

Submitted by Paul on Sat, 02/18/2012 - 04:47
From a very early stage I had included an overheating mechanic in QANAT. My thinking was that I wanted to dissuade the player from just continuously firing a wall a bullets up at the aliens. As you fired the gun it heated up and if you allowed it to reach a critical temperature then it would shut down for a few seconds.
Submitted by Paul on Sat, 02/18/2012 - 04:17
Submitted by Paul on Tue, 02/14/2012 - 04:04
Over the weekend I sat down to add some new features to QANAT. I started trying to create some new alien types and was struggling to come up with some interesting behaviour. While working on this I got to thinking about what the core mechanic of the game is. It struck me that the core of QANAT is the realism of the alien movement.
Submitted by Paul on Mon, 02/13/2012 - 05:52
Submitted by Paul on Sat, 12/17/2011 - 07:07

I finished the implementation of the achievements system and the main screen showing all the achievements in the game. There are still a few items to clean up like,
Submitted by Paul on Sat, 12/17/2011 - 06:27
Submitted by Paul on Thu, 12/15/2011 - 06:37
I began work on the achievements system today. I build a new block in serge to handle recording and rendering of achievements. I tried this out by adding some simple achievements to QANAT.
Submitted by Paul on Fri, 11/11/2011 - 20:59
Version 0.2 of QANAT has been released.
What's new in 0.2
- Added "Fire Aliens" - keep their distance and fire directly at you
- Added four more waves
- Ammo regenerates now when you stay still
- Ammo usage increases every time you complete all the waves
- Reduced gun lockout time due to temperature to 5s
- Get new lives for every 10,000 points scored
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